Condor: Glider Simulator – Review

The sensations of motorless flight within everyone’s reach: this is the aim of the atypical and curious glider simulator, the subject of the review.

Spirit people, spirit!

Once you have bought the game and installed it, created the profile and the account, registered the copy and started the game, the user is still far from being able to fly in the immense skies of Condor. It takes patience – a lot – and a certain willpower, virtues repaid little by little. In fact, by giving a brief look at the manual you can feel how manic attention to detail was maximum, so much so that once on the vehicle and before being carried into the air by the twin-engine engine specially placed at the edge of the track, a turn to the tutorial is required.
The flight school is divided into five separate chapters, introduced by a brief written explanation and all in all well constructed. Learning how to handle flaps and pedals, are not subtleties but essential needs, as well as deepening the use of air currents and the execution of the first stunts will be fundamental pieces in the sophisticated puzzle of the fun here built.

A few hours of hard work are enough to lift the spirits and, having understood the interface and made a reason for the almost complete use of the keyboard, the satisfactions will not be long in coming. The mode for the single game takes the clear, almost laconic name of Free Flight: no mission in particular or a special objective; after all, when do you ever solve an emergency or perform a job in a glider? On the other hand, customization is at the highest level starting from the route that, giving an eye to the map, must be drawn depending on the time available and, consequently, wind and morphology of the ground.
As with a mechanical watch, the games will acquire progressive value as the complications put into play increase. The weather conditions and turbulence show the ability to conduct, while the different models offer food for thought.
Obviously all this realism can be calmed down, reducing certain parameters that are crucial in not flattening and trivializing the experience. It is also possible to visualize scores and statistics, so as to set goals and convince oneself that there is a higher purpose to which one must be accountable.

Group flight and air pockets

The new Wright, who has become more experienced, can choose between a good number of options on the Net – or on the LAN, of course. The games are distributed on several servers and include both the simple pleasure that is obtained by hovering in the company, and a challenge mode that rewards the one, or in the case of the division into teams, those who first complete the path chosen by the host. Nothing revolutionary but generally sufficient, this group scenario acquires body if you want to pay attention to the analysis of the data and you give a, albeit elusive, look at the replays.
Physics deserves a separate discourse, so taken seriously as to convince programmers not to include a media editor, potentially funny but unable to consistently coexist the memory of Newton and the imagination of the players. On the other hand, for the price of a modest sum, new gliders will be periodically made available, so as not to let the veil of disinterest fall.
From a purely aesthetic point of view, Condor: The Competition Soaring Sim leaves you rather banned. Unfortunately, the engine used does not have an impact comparable to that of many illustrious colleagues, Flight Simulator above all, and shows its side to criticism on almost every side: from the not very rich polygonal models, to the environments with almost monochromatic and swinging textures. However, there is still a certain functionality: the feeling that the audience to which it addresses looks elsewhere.